Games are primitive while gamification is the latest trend. It’s the application of gaming elements and digital design techniques of games to non-game problems like business and social challenges. At present, gamification is turning out to be an unstoppable industry. From large businesses to small ones, many are considering the benefits of engaging customers and employees through interactive technologies.
There’s no wonder that the gamification market is expected to grow by 30.1% by the year 2024 while the sales revenue is estimated to reach $32B through global gamification by the year 2025. This course “Pen Course -Gamification” shall teach you the mechanisms of gamification and how to use them effectively.
Following are the results of comprehensive analysis of “Gamification” online course by our team of experts.
TTC Rating 740 Reviews | 4.7 |
In order to facilitate our learners with real user experience, we performed sentiment analysis and text mining techniques that generates following results:
Online Course Effectiveness Score | |||
Content | Engagement | Practice | Career Benefit |
4.8 / 5.0 ★★★★★ 291 Reviews | 4.8 / 5.0 ★★★★★ 500 Reviews | 4.7 / 5.0 ★★★★★ 115 Reviews | 4.7 / 5.0 ★★★★★ 87 Reviews |
Based on the ratings and feedback from actual users, we conclude the following good aspects of this course:
In this section, we shall read comments that actual users have given about this course. By taking a look at what they have to say about this course, it will get easier for you to decide whether or not this course is for you.
Yes, this course has an excellent rating of 4.8. Moreover, the idea of this course is very interesting. It will guide you about the designing of interactive activities and how gaming can enhance learning skills at any level, be it at schools or the organizational level. So, if you wish to bring some learning reforms to your workplace through interactive gaming, then you must take this course.
Not sure whether this course fits your criteria? We have other options for you as well.
Learn to engage and motivate anyone by learning the psychology of human behavior through this course. This course teaches the art of engaging learners and encourages them to create an engagement plan that can make a difference in a community. It is a unique course that is designed based on personal experience gained by teaching students, managing teams, and designing several applications.
The idea of this course is nearly the same as that of our main course. The only difference lies is in the “focus of this course on human behavior psychology and the art of motivation”. Our main course Penn course is more about gamification and its development. If you are eager to learn the art of encouraging others and motivating them to bring out some innovative ideas in gamification, then you must enroll in this course.
This course is about the tools supporting gameful learning environments which foster personalized and engaged learning in schools. In this course, you will learn the 10 core design principles for game learning, how learning through games can help you in creating a more formal and engaging learning environment for students, and lastly, design a curriculum for gameful learning.
The idea of this course is almost the same as that of our main course, the difference lies in the aim of this course to” transform teaching and learning styles at almost all levels” through exploring the features of video gaming. Hence, you will learn more about designing gameful learning through this course.
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