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Penn Course Review-Gamification

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Online Course Highlights
  • University of Pennsylvania via Coursera
  • 143,904+ already enrolled!
  • 4.8 ★★★★★ (2,348 Ratings)
  • 17 Hours of effort required!

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Games are primitive while gamification is the latest trend. It’s the application of gaming elements and digital design techniques of games to non-game problems like business and social challenges. At present, gamification is turning out to be an unstoppable industry. From large businesses to small ones, many are considering the benefits of engaging customers and employees through interactive technologies.

There’s no wonder that the gamification market is expected to grow by 30.1% by the year 2024 while the sales revenue is estimated to reach $32B through global gamification by the year 2025. This course “Pen Course -Gamification” shall teach you the mechanisms of gamification and how to use them effectively.

TTC Course Analysis:

Following are the results of comprehensive analysis of “Gamification” online course by our team of experts.

TTC Rating
740 Reviews
4.7

TakeThisCourse Sentiment Analysis Results:

In order to facilitate our learners with real user experience, we performed sentiment analysis and text mining techniques that generates following results:

  • TTC analyzed a total of 740 reviews for this online course.
  • The analysis indicates that around 94.1% reviews were positive while around 5.9% of reviews had negative sentiment.
  • University of Pennsylvania online course received a total score of 4.7 out of 5, based on user opinions related to 4 effectiveness factors including content, engagement, quality practice and career benefit.
Penn Course Review Gamification
TTC Sentiment Analysis based on Learner Reviews

TTC Course Effectiveness:

Online Course Effectiveness Score 
Content Engagement Practice Career Benefit
4.8 / 5.0
★★★★★
291 Reviews
4.8 / 5.0
★★★★★
500 Reviews
4.7 / 5.0
★★★★★
115 Reviews
4.7 / 5.0
★★★★★
87 Reviews

Penn Course Review - Gamification

Based on the ratings and feedback from actual users, we conclude the following good aspects of this course:

  • This course explains well how the design of a game serves as the foundation of gamification.
  • This course dives deeper into the concepts of gamification, more than the realization of many people.
  • The classes were well-structured and engaging.
  • The learning was interactive and fun to follow.

What will you learn in this Course?

  • You will begin this course by learning what gamification is all about.
  • Next, you will learn the tremendous potential of gamification and how it can be effectively used.
  • Then, you will learn to apply the design principles of the game in non-gaming contexts.
  • You will also learn the major psychological concepts related to gamification followed by the design process of gaming.

Pros and Cons:

Pros:

  • This course has an excellent rating of 4.8
  • The instructor is very engaging
  • Well-structured and systematic approach to gamification concepts

Cons:

  • Theory-focused rather than being technical.
  • The course was a bit lengthy.

What People Are Saying About this Course:

In this section, we shall read comments that actual users have given about this course. By taking a look at what they have to say about this course, it will get easier for you to decide whether or not this course is for you.

Positive Feedback:

  • It was an interesting learning experience. It gave me a structured approach to follow the gamification concepts which I can use in user centered design approach in UX. (AG, ★★★★★).
  • This course was truly insightful. It expanded my thinking horizons. After completing this course, I was capable of creating various engagement activities in my career as a Human Resource Officer. (SJ, ★★★★★).
  • This course on gamification was interesting and well structured. The instructor is a very engaging teacher who perfectly introduced this course to us. I highly recommend this course. Thanks (BM, ★★★★★).
  • I, being someone who has no prior knowledge on gamification ,found this course very concise, brief, and fun to follow. I have learnt a lot from both video tutorials and assignments. (OJ, ★★★★★).
  • It was indeed a useful course which was full of case studies. So far, this course has the best syllabus for gamification and behavior design. Thanks to the team for an amazing, gamified course. (BM, ★★★★★).

Negative Feedback:

  • This course is a bit lengthy and for me, it doesn’t get to the point straight away. This course also focused on the history of gamification in which I wasn’t interested at all. I wanted to learn the basic skills to apply in my practical life. (I Happy, ★★☆☆☆).

Is this Course worth taking?

Yes, this course has an excellent rating of 4.8. Moreover, the idea of this course is very interesting. It will guide you about the designing of interactive activities and how gaming can enhance learning skills at any level, be it at schools or the organizational level. So, if you wish to bring some learning reforms to your workplace through interactive gaming, then you must take this course.

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Alternatives:

Not sure whether this course fits your criteria? We have other options for you as well.

Gamification: Motivation Psychology & The Art of Engagement

Learn to engage and motivate anyone by learning the psychology of human behavior through this course. This course teaches the art of engaging learners and encourages them to create an engagement plan that can make a difference in a community. It is a unique course that is designed based on personal experience gained by teaching students, managing teams, and designing several applications.

The idea of this course is nearly the same as that of our main course. The only difference lies is in the “focus of this course on human behavior psychology and the art of motivation”. Our main course Penn course is more about gamification and its development. If you are eager to learn the art of encouraging others and motivating them to bring out some innovative ideas in gamification, then you must enroll in this course.

Leading Change: Go Beyond Gamification with Gameful Learning

This course is about the tools supporting gameful learning environments which foster personalized and engaged learning in schools. In this course, you will learn the 10 core design principles for game learning, how learning through games can help you in creating a more formal and engaging learning environment for students, and lastly, design a curriculum for gameful learning.

The idea of this course is almost the same as that of our main course, the difference lies in the aim of this course to” transform teaching and learning styles at almost all levels” through exploring the features of video gaming. Hence, you will learn more about designing gameful learning through this course.


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